Blog · Greater Philadelphia studio
Notes from a small mobile game studio.
What we're learning about shipping mobile games on iOS and Android — game design, indie analytics, studio operations, and the unglamorous parts of running a small studio that ships often.
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Twelve pieces on how we build and ship mobile puzzle games — design, indie analytics, studio operations, and the Greater Philadelphia scene we work in. If there's something you'd like us to write about, ask.
01
How a one-person studio ships a polished mobile puzzle game
Game dev
02
Designing a color-based puzzle: what we learned building Sudoku Color
Game dev
03
The smallest possible analytics stack for an indie iOS game
Game data
04
Greater Philadelphia indie game scene: studios worth knowing in 2026
Local
05
Retention dashboards for mobile puzzle games (with examples)
Game data
06
App Store keyword research for puzzle games — a non-fluffy guide
Game dev
07
Asset pipelines for a 1–3 person mobile game studio
Studio ops
08
What “live-ops” actually means for a small indie iOS game
Game data
09
How we wrote the App Store description for Sudoku Color
Game dev
10
Recruiting and onboarding media for tiny game studios
Studio ops
11
Mobile game UX patterns we keep coming back to
Game dev
12
A year of shipping puzzle games from Greater Philadelphia
Local
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